
Load ARSAU detailed-incident-level CSV (2020-2022 only).
Source:R/arsau.R
morie_arsau_load_detailed_dataset.RdLoad ARSAU detailed-incident-level CSV (2020-2022 only).
Usage
morie_arsau_load_detailed_dataset(
year_range = "2020-2022",
language = "en",
data_dir = NULL
)Examples
# \donttest{
res <- try(morie_arsau_load_detailed_dataset("2020-2022"))
if (!inherits(res, "try-error")) head(res$data)
#> REPORTING_YEAR RECORD_ID POLICE_SERVICE REPORT_TYPE TEAM_TYPE
#> 1 2020 SYNTH-DET-1001 Sample Regional Person NA
#> 2 2021 SYNTH-DET-1002 OPP Person NA
#> 3 2022 SYNTH-DET-1003 Sample Regional Animal NA
#> 4 2021 SYNTH-DET-1004 OPP Person NA
#> 5 2022 SYNTH-DET-1005 Sample Regional Weapon NA
#> NUMBER_POLICE_OFFICERS_INVOLVED ASSIGNMENT_TYPE TYPE_INCIDENT_ALARM
#> 1 NA NA NA
#> 2 NA NA NA
#> 3 NA NA NA
#> 4 NA NA NA
#> 5 NA NA NA
#> TYPE_INCIDENT_BREAK_ENTER TYPE_INCIDENT_DOMESTIC_DISTURBANCE
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> TYPE_INCIDENT_HOMICIDE TYPE_INCIDENT_OTHER_DISTURBANCE TYPE_INCIDENT_ROBBERY
#> 1 NA NA NA
#> 2 NA NA NA
#> 3 NA NA NA
#> 4 NA NA NA
#> 5 NA NA NA
#> TYPE_INCIDENT_SERIOUS_INJURY TYPE_INCIDENT_SUSPICIOUS_PERSON
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> TYPE_INCIDENT_TRAFFIC TYPE_INCIDENT_WEAPONS_CALL TYPE_INCIDENT_OTHER
#> 1 NA NA NA
#> 2 NA NA NA
#> 3 NA NA NA
#> 4 NA NA NA
#> 5 NA NA NA
#> POLICE_PRESENCE NUMBER_OF_POLICE_PRESENT ATTIRE NUMBER_OF_SUBJECTS
#> 1 NA NA NA NA
#> 2 NA NA NA NA
#> 3 NA NA NA NA
#> 4 NA NA NA NA
#> 5 NA NA NA NA
#> RACE_SUB_ONE RACE_SUB_TWO RACE_SUB_THREE RACE TYPE_FORCE_FIREARM_DISCHARGED
#> 1 NA NA NA NA NA
#> 2 NA NA NA NA NA
#> 3 NA NA NA NA NA
#> 4 NA NA NA NA NA
#> 5 NA NA NA NA NA
#> TYPE_FORCE_FIREARM_DISCHARGED_RANK
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> TYPE_FORCE_FIREARM_DISCHARGED_FORCE_EFFECTIVE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> TYPE_FORCE_FIREARM_POINTED_UNKNOWN TYPE_FORCE_FIREARM_POINTED_AT_PERSON_RANK
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> TYPE_FORCE_FIREARM_POINTED_AT_PERSON_FORCE_EFFECTIVE TYPE_FORCE_HANDGUN_DRAWN
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> TYPE_FORCE_HANDGUN_DRAWN_RANK TYPE_FORCE_HANDGUN_DRAWN_FORCE_EFFECTIVE
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> TYPE_FORCE_LLF_DISCHARGED TYPE_FORCE_LLF_POINTED_UNKNOWN TYPE_FORCE_CEW
#> 1 NA NA NA
#> 2 NA NA NA
#> 3 NA NA NA
#> 4 NA NA NA
#> 5 NA NA NA
#> TYPE_FORCE_IMPACT_WEAPON_HARD TYPE_FORCE_IMPACT_WEAPON_HARD_RANK
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> TYPE_FORCE_IMPACT_WEAPON_HARD_FORCE_EFFECTIVE TYPE_FORCE_IMPACT_WEAPON_SOFT
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> TYPE_FORCE_IMPACT_WEAPON_SOFT_RANK
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> TYPE_FORCE_IMPACT_WEAPON_SOFT_FORCE_EFFECTIVE TYPE_FORCE_AEROSOL
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> TYPE_FORCE_AEROSOL_WEAPON_RANK TYPE_FORCE_AEROSOL_WEAPON_FORCE_EFFECTIVE
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> TYPE_FORCE_EMPTY_HAND_HARD TYPE_FORCE_EMPTY_HAND_TECHNIQUES_HARD_RANK
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> TYPE_FORCE_EMPTY_HAND_TECHNIQUES_HARD_FORCE_EFFECTIVE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> TYPE_FORCE_EMPTY_HAND_SOFT TYPE_FORCE_EMPTY_HAND_TECHNIQUES_SOFT_RANK
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> TYPE_FORCE_EMPTY_HAND_TECHNIQUES_SOFT_FORCE_EFFECTIVE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> TYPE_FORCE_PHYSICAL_FORCE TYPE_FORCE_OTHER TYPE_FORCE_OTHER_RANK
#> 1 NA NA NA
#> 2 NA NA NA
#> 3 NA NA NA
#> 4 NA NA NA
#> 5 NA NA NA
#> TYPE_FORCE_OTHER_FORCE_EFFECTIVE REASON_FORCE_EFFECT_ARREST
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> REASON_FORCE_PROTECT_SELF REASON_FORCE_PROTECT_PUBLIC
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> REASON_FORCE_PREVENT_ESCAPE REASON_FORCE_ACCIDENTAL
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> REASON_FORCE_PREVENT_COMMISSION_OF_OFFENCE REASON_FORCE_PROTECT_OTHER_OFFICER
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> REASON_FORCE_PROTECT_SUBJECT REASON_FORCE_OTHER TYPE_FIREARM_REVOLVER_CHECK
#> 1 NA NA NA
#> 2 NA NA NA
#> 3 NA NA NA
#> 4 NA NA NA
#> 5 NA NA NA
#> TYPE_FIREARM_REVOLVER_NUMBER_ROUNDS TYPE_FIREARM_RIFLE_CHECK
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> TYPE_FIREARM_RIFLE_NUMBER_ROUNDS TYPE_FIREARM_SEMI_AUTOMATIC_CHECK
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> TYPE_FIREARM_SEMI_AUTOMATIC_NUMBER_ROUNDS TYPE_FIREARM_SHOTGUN_CHECK
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> TYPE_FIREARM_SHOTGUN_NUMBER_ROUNDS TYPE_FIREARM_OTHER_CHECK
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> TYPE_FIREARM_OTHER_NUMBER_ROUNDS DIST_SUB_ONE DIST_SUB_TWO DIST_SUB_THREE
#> 1 NA NA NA NA
#> 2 NA NA NA NA
#> 3 NA NA NA NA
#> 4 NA NA NA NA
#> 5 NA NA NA NA
#> ALTERNATIVE_STRATEGIES_CONCEALMENT ALTERNATIVE_STRATEGIES_COVER
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> ALTERNATIVE_STRATEGIES_VERBAL_INTERACTION ALTERNATIVE_STRATEGIES_OTHER
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> WEAPONS_CARRIED_SUBJECT_BASEBALL_BAT_CLUB_SUBJECT_ONE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_BASEBALL_BAT_CLUB_SUBJECT_TWO
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_BASEBALL_BAT_CLUB_SUBJECT_THREE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_KNIFE_EDGED_WEAPON_SUBJECT_ONE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_KNIFE_EDGED_WEAPON_SUBJECT_TWO
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_KNIFE_EDGED_WEAPON_SUBJECT_THREE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_REVOLVER_SUBJECT_ONE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_REVOLVER_SUBJECT_TWO
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_REVOLVER_SUBJECT_THREE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_RIFLE_SUBJECT_ONE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_RIFLE_SUBJECT_TWO
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_RIFLE_SUBJECT_THREE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_SEMI_AUTOMATIC_SUBJECT_ONE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_SEMI_AUTOMATIC_SUBJECT_TWO
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_SEMI_AUTOMATIC_SUBJECT_THREE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_SHOTGUN_SUBJECT_ONE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_SHOTGUN_SUBJECT_TWO
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_SHOTGUN_SUBJECT_THREE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_NONE_SUBJECT_ONE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_NONE_SUBJECT_TWO
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_NONE_SUBJECT_THREE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_UNKNOWN_SUBJECT_ONE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_UNKNOWN_SUBJECT_TWO
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_UNKNOWN_SUBJECT_THREE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_OTHER_SUBJECT_ONE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_OTHER_SUBJECT_TWO
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> WEAPONS_CARRIED_SUBJECT_OTHER_SUBJECT_THREE WEAPONS_CARRIED_FIREARM
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> WEAPONS_CARRIED_KNIFE_EDGED_WEAPON WEAPONS_CARRIED_IMPACT_WEAPON
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> WEAPONS_CARRIED_UNARMED WEAPONS_CARRIED_UNKNOWN_WEAPON
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> WEAPONS_CARRIED_OTHER_WEAPON LOCATION_SUBJECT_WEAPONS_AT_HAND_SUBJECT_ONE
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> LOCATION_SUBJECT_WEAPONS_AT_HAND_SUBJECT_TWO
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> LOCATION_SUBJECT_WEAPONS_AT_HAND_SUBJECT_THREE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> LOCATION_SUBJECT_WEAPONS_CONCEALED_PERSON_SUBJECT_ONE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> LOCATION_SUBJECT_WEAPONS_CONCEALED_PERSON_SUBJECT_TWO
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> LOCATION_SUBJECT_WEAPONS_CONCEALED_PERSON_SUBJECT_THREE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> LOCATION_SUBJECT_WEAPONS_IN_HAND_SUBJECT_ONE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> LOCATION_SUBJECT_WEAPONS_IN_HAND_SUBJECT_TWO
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> LOCATION_SUBJECT_WEAPONS_IN_HAND_SUBJECT_THREE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> TOTAL_ROUNDS_FIRED_ALL_SUBJECTS LOCATION_INCIDENT_OUTDOOR_LANEWAY
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> LOCATION_INCIDENT_OUTDOOR_MOTOR_VEHICLE LOCATION_INCIDENT_OUTDOOR_PARK
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> LOCATION_INCIDENT_OUTDOOR_ROADWAY LOCATION_INCIDENT_OUTDOOR_RURAL
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> LOCATION_INCIDENT_OUTDOOR_YARD LOCATION_INCIDENT_OUTDOOR_OTHER
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> LOCATION_INCIDENT_INDOOR_PRIVATE_PROPERTY_APARTMENT
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> LOCATION_INCIDENT_INDOOR_PRIVATE_PROPERTY_HALLWAY
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> LOCATION_INCIDENT_INDOOR_PRIVATE_PROPERTY_HOUSE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> LOCATION_INCIDENT_INDOOR_PUBLIC_PROPERTY_COMMERCIAL_SITE
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> LOCATION_INCIDENT_INDOOR_PUBLIC_PROPERTY_FINANCIAL_INSTITUTION
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> LOCATION_INCIDENT_INDOOR_PUBLIC_PROPERTY_PUBLIC_INSTITUTION
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> LOCATION_INCIDENT_INDOOR_OTHER WEATHER_CONDITIONS_CLEAR
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> WEATHER_CONDITIONS_CLOUDY WEATHER_CONDITIONS_FOG WEATHER_CONDITIONS_RAIN
#> 1 NA NA NA
#> 2 NA NA NA
#> 3 NA NA NA
#> 4 NA NA NA
#> 5 NA NA NA
#> WEATHER_CONDITIONS_SNOW_SLEET WEATHER_CONDITIONS_SUNNY
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> WEATHER_CONDITIONS_OTHER LIGHTING_CONDITIONS_DARK
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> LIGHTING_CONDITIONS_DAYLIGHT LIGHTING_CONDITIONS_DUSK
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> LIGHTING_CONDITIONS_GOOD_ARTIFICIAL_LIGHT
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> LIGHTING_CONDITIONS_POOR_ARTIFICIAL_LIGHT LIGHTING_CONDITIONS_OTHER
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> PERSON_INJURED_SELF_MEDICAL_ATTENTION_REQUIRED
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> PERSON_INJURED_SELF_NATURE_INJURIES
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> PERSON_INJURED_OTHER_POLICE_OFFICER_MEDICAL_ATTENTION_REQUIRED
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> PERSON_INJURED_OTHER_POLICE_OFFICER_NATURE_INJURIES
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> PERSON_INJURED_THIRD_PARTY_MEDICAL_ATTENTION_REQUIRED
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> PERSON_INJURED_THIRD_PARTY_NATURE_INJURIES
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> PERSON_INJURED_SUBJECT1_MEDICAL_ATTENTION_REQUIRED
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> PERSON_INJURED_SUBJECT1_NATURE_INJURIES
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> PERSON_INJURED_SUBJECT2_MEDICAL_ATTENTION_REQUIRED
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> PERSON_INJURED_SUBJECT2_NATURE_INJURIES
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> PERSON_INJURED_SUBJECT3_MEDICAL_ATTENTION_REQUIRED
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
#> PERSON_INJURED_SUBJECT3_NATURE_INJURIES REVIEWED_SUPERVISOR
#> 1 NA NA
#> 2 NA NA
#> 3 NA NA
#> 4 NA NA
#> 5 NA NA
#> REVIEWED_TRAINING_ANALYST
#> 1 NA
#> 2 NA
#> 3 NA
#> 4 NA
#> 5 NA
# }